So i've been busy creating a RPG game and I want to show the progress here.
The game will be playable in a "command box" (something similiar as
http://www.nethack.org/ ) but there will be a GUI later. If this goes well i'll integrate this with my 2d engine and make it a playable 2d game.
What works:- player generation
- item generation
- save/load items
Implemented but currently NOT working:none
What is currently under development- Back end-- creating a storyline
-- load/save player system
-- creating the "world"
-- Manual
- GUI-- GUI layout
-- intro
-- sound effects
Things that you can help me with:- Storyline
- Monster names & stats such as HitPoints, special attacks?
- images that i can use for the game
- GUI (Graphical User Interface), suggest how the GUI should look like.
- suggestions about the game?
Current class diagram:
Creating a RPG game
Not sure why there are multiple main's and GameEngineData but oh well.
Any suggestions about current class diagram ?
Sample output from main:---Start new player---
---load items---
[potion of healing, potion of might, intelligence boost, resurrect]
---Items loaded---
Player name: GameTest
HitPoints: 100
Magic Power: 50
GameEngineData GameTest10050
Start Game
name: GameTest
Vector contains: [potion of healing, potion of might, intelligence boost, resurrect]
--- Item NIET gevonden: sdfsd
[[potion of healing, potion of might, intelligence boost, resurrect]]
VECTOR-----[[potion of healing, potion of might, intelligence boost, resurrect]]
Sourcode available?Currently not but ill think about it when this project gets a start and has some progress going on.